Backward Design


 


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Download Backward Design template.
Find a sample unit using Backward Design here.


What is Backward Design? 

Backward Design means planning instruction with the end goals in mind. This framework helps educators implement a proficiency-based language program over a realistic timeline, based on the current program model.
 
The Backward Design framework was developed by Jay McTighe and Grant Wiggins. Educators can find a concise overview of the backward design process here

When using backward design to create world language units with functional goals and objectives, the process can be broken down into the following three steps:

1.  Identify Learning Outcomes
When planning a thematic unit, the first step is to determine the learning outcomes or goals, i.e., what the students should know and be able to do at the end of the unit. The outcomes are framed in a real-world or authentic context.

 

2.  Determine Acceptable Evidence

Determine what assessments will be given to show evidence that students have understood and achieved the learning outcomes of the unit.  A summative Integrated Performance Assessment (IPA) scored with rubrics is recommended, as an IPA encompasses authentic cultural resources and performance tasks across the Interpretive, Interpersonal and Presentational modes of communication.

     a.  Find appropriate authentic resources.
     b.  Design Interpretive Tasks (listening, reading, viewing).
     c.  Design an Interpersonal Task (spontaneous oral, written, signed conversation).
     d.  Design a Presentational Task (speaking; writing; signing)

  • Use appropriate rubrics to evaluate performance or proficiency.

 

3.  Plan Learning Experiences

Plan and scaffold learning activities that will help the students achieve the goals of the unit. By knowing in advance the learning outcomes and the evidence needed for the unit, content and activities can be targeted in a more relevant and effective way.


Last Modified: 5/30/2017 2:57:14 PM